Pre-Alpha Development Completed.
![](https://img.itch.zone/aW1nLzE5NzQwOTY3LnBuZw==/x200/u0h0AJ.png)
![](https://img.itch.zone/aW1nLzE5NzQwOTkwLnBuZw==/x200/czGIm4.png)
![](https://img.itch.zone/aW1nLzE5NzQxMDAyLnBuZw==/x200/V8Ircl.png)
Today I have completed the Pre-Alpha development milestone! I've finished every feature I wanted and polished some parts of the game.
The main thing is that now my game has a working Main Menu, and what's more important: the ability to SAVE and LOAD the game.
I could not believe I made it work. The game even detects if there is a save file and, if not, it disables the "Continue Button".
Now I can save the tools I have with the quantities (for seeds), the crops I sold, and it integrates with the objectives of the shops, such as selling 1 carrot and 1 turnip to unlock the tomato seed. If I load the game from a save file that has sold at least one of each, the shop will automatically unlock the tomato seed.
I can also save how many grids I bought and the seeds each grid tile has with the correct stage.
Now, onto the Alpha stage development! I attached an image of what I already documented to work on this new milestone.I'll keep you guys updated!
Verdant Valley
Mobile Farming game inspired by harvest moon back to nature.
Status | In development |
Author | Tech Strike Brasil |
Genre | Simulation, Role Playing |
Tags | 3D, Farming, harvest, mobile, Simple, Unity |
Languages | English, Portuguese (Brazil) |
More posts
- Preparing the game for Open Alpha Test7 hours ago
- Let the mining begin!10 hours ago
- Inventory UI, Energy Feedback and New Controls!3 days ago
- Playing my game on my own device!16 days ago
- Farming Loop Completed!26 days ago
- Major Game Updates31 days ago
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