This is a prototype of a game I created while going through the "Unity Turn-Based Strategy Game" course on Udemy.

I had this idea to create an RPG using Quaternious free 3d assets, and this is what I got working so far.

There are some bugs to fix and some new features to implement, but I thought this is in a good state to share and get some feedback.

Comments

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The battle system is well made, but I did not know how to move at first. You should make the roll dice button mandatory before making any action moves (maybe show it before showing the action buttons). It also has nice and simple animations. With proper improvements to this and that, it has potential. Good job :)

Thank you for your kind words!

I'll improve the player experience in a future iteration.

Pretty good take on a battle system, at least once I figured out what to do. It can be somewhat misleading (the "end turn" option probably shouldn't be available at the same time as "roll dice"), but otherwise, I dig it.

Thank you for the comment!

Will give players instructios on how to play in a future iteration!