2nd June 2024 Devlog


Updates

Hello guys! Following the recent announcement made on github discussions we are now going to make at least 2 Devlog videos and posts each month. I'm also going to attach a playable build for you guys to test it. Check it out HERE!

As this is the first devlog showcase, lets get started!

Youtube Video

Inventories

We now have a fully working inventory system! The inventory system is very robust and works on mainly 3 panels:

The inventory panel


The inventory panel is the panel that holds items in the player's inventory.

You can grab items from the world or drops from defeated enemies.


The equipment panel


You can now drag items from the inventory to the player's equipment. These items will affect both the character stats and gameplay mechanics.

The action bar panel

You can drag to the action bar usabe/consumable items and abilities. It is still very early to say how this will work in the game. 


Minor Tweaks/BugFixes.

Player Status Bar

We've updated the Health and Experience bar. They are now fully working, as seen in the screenshots below:

Old


New



Shadows

As sugested by a youtube viewer, the shadows were upgraded to give a better look to the game.

This was very easy to fix as I'm using the Unity URP pipeline, and just by tweaking one config file I achieved a very satisfactory result.

Old

New


Cursor

Combat Cursor Glitch

There was a bug on combat target cursor gameobjects. When you pointed at a combat target, the cursor would not change unless you right clicked on it, and it was due to a bug in the code that was fixed in this iteration.


New cursors

As I bought the UI Pack, I also bought some cursors to fit the style of the UI. They're now as follows:


Wrap up

We really hope y'all liked this kind of post. Let us know what you think was the best feature we worked on this iteration and tell us what you'd like to see in the game. Until the next one!

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